*sigh*

why am i still doing this? WHY?!

Tried some minimalism experiments today. I had a game idea (if you can call it that) while I wasn’t paying attention to the talks at Fantastic Arcade. I wanted it to be all about framing and composition. It was fun to mess around with, but I think I’m done for now.

If it were made into a game it would probably end up being a wandering/exploration thing and I don’t feel that’s something worth doing.

You rock, parka dude…go forth and explore.

My Twitter followers are silly…so when the discussion of a “bearsona” came up I just had to…

BABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABYBABY

My game design for Twerkin’s about a year old…

*sigh*

guess i should take sick days more often…

Struggling to work on my comic so I thought I’d do environment studies…but they’re so bland…

…still struggling…

I’m scared of architecture - but Shee has a lot of it. In order to not be terrified of my own comic settings and get comfy, I took a slow, very casual approach. I like the style; it’s complex enough while still being simple.

Just because I’m not great at painting architecture doesn’t mean I can’t spot mistakes - and there’s a whole mess of ‘em! I’m still proud of me for sticking with these concepts, though. Sid’s house (at the bottom) is based on April O’Neil’s farmhouse from the first TMNT movie.

Now I have to design the interiors… D:

Story of my life…