Tried a style experiment on Iliya where I combined ParaNorman’s character design and Frank Duveneck’s painting style. I failed to get the look I wanted, but ummm…got something pretty f’in cool… So yeah, I still like it a lot.
The sticky-outty ears don’t quite work because she’s not exaggerated enough. However, I like the expressive eyes and ruddy facial features. I still want the style looser, but this is a good first step.
We’ve been working with a new artist for the past month or so on Oblitus, and we’re excited to announce that it is Sara Gross! Above is some of the concept work she’s been doing (with some soon-to-come in-game screenshots). We’re looking forward to the work she’ll be doing with us, and we hope you all are as well!
Haven’t had a lot of time lately - but I did make time to assemble a team of people to do the Global Game Jam with me!
I animated more in one weekend than I have in my entire life, I think. Never did effects before, but learned a ton! Thanks go out to the fellas who worked with me on this! There was a theme for the GGJ but it was…well I don’t know why the hell it was a theme…so we made an awesome game about rafting instead! PLAY IT HERE: http://rustymoyher.com/riffraft/
Oh! To toot my own horn a little bit…they even used some of my art to open up the GGJ Keynote video.