My game design for Twerkin’s about a year old…

*sigh*

guess i should take sick days more often…

Struggling to work on my comic so I thought I’d do environment studies…but they’re so bland…

…still struggling…

I’m scared of architecture - but Shee has a lot of it. In order to not be terrified of my own comic settings and get comfy, I took a slow, very casual approach. I like the style; it’s complex enough while still being simple.

Just because I’m not great at painting architecture doesn’t mean I can’t spot mistakes - and there’s a whole mess of ‘em! I’m still proud of me for sticking with these concepts, though. Sid’s house (at the bottom) is based on April O’Neil’s farmhouse from the first TMNT movie.

Now I have to design the interiors… D:

Story of my life…

The Last Guardian sketch.

Take the feels of this game’s in-limbo production. Now take those feels and multiply them 10,000 times over.

You understand my entire art career.

I live in dreams, in dark places where everything is sombre…

…where all is beautiful and cursed…

Still hard at work making little value studies and/or panel sketches or whatever needs done or tickles my fancy.

Doing tons of little scribbles and layouts and mockups for Shee. Since the comic takes place in the ’90s I’ve been rocking Tool, Nirvana, Flaming Lips, Sonic Youth, and all that good stuff! So much work but…

…I know I can do it, you guys!

bittersweet.